Ernest Clayden, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky white painted plate armor. His white hair, when down, is lengthy. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He is lazy, self-centered, vain, and jealous.
History: Ernest was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Immigrant, Job. Occupation: Tanner
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Minor magic item.
Geoffrey Ridley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a clover on it. He has chestnut hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gifted from a young age, Geoffrey studied abroad. From there he went from mercenary job to mercenary job. Since then, he has sought to make the best of life.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Passionate, Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
Anselm Ogden, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He typically wears pastel cloth garments or leather armor. He has a long auburn beard with little hanging trinkets. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.
History: Born in the north to a Mortician, Anselm learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Mortician. He has drifted from career to career and currently works as a Mortician.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Joker, Professionalism. Bonds: Attractive, Job. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 19000 cp.
Chad Addington, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. His chestnut hair is heavily combed to the right. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Chad and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Chad discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Chad fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Painter
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Gunter Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears baggy pastel pantaloons and a grey scarf. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy, self-centered, vain, and jealous.
History: Gunter was born in the north. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Optimist, Persistence. Flaws: Selfish. Bonds: Criminal record. Occupation: Beggar
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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