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NPC Generator

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Advanced [show]


Odo Bradley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Miner.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Religious, Job. Occupation: Miner

Voice: Old thin voice

Attributes [hide]

Odo Bradley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Bertram Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He carries a battered club and tarnished longsword as well. His hair is silver and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother.

Ideals: Fighting, Joker, Gifted. Bonds: Poor, Family. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Bertram Atterton, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 16000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Fidget, Male Human [Permalink]

Personal [hide]

Description: A 5'4" eastern man, he dresses in violet turtlenecks beneath a tan coat with black slacks. His hair is short and auburn. His eyes are violet and catlike.

Personality: Calm and collected, he is a well trained Roofer. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Roofer business at a young age. While studying, he fell in love. They married and had a son. He has never given up on his dancing dream.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Artistic. Flaws: Antagonistic, Insane. Bonds: Job, In love. Occupation: Roofer

Voice: French accent

Attributes [hide]

John Fidget, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)9 (-1) 15 (+2)8 (-1)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Shane Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He keeps his long silver hair kept up in a rat tail. His skin is flawless and his amber eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Optimist, Joker. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Shane Kenley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)14 (+2) 15 (+2)12 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Jet (90 gp). Brown-green garnet (90 gp).


Social Check DCs


Godfrey Compton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His head has been shaved. His thin eyebrows rest above his beady green eyes.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He is obsessed with his god.

History: He was born in the south, but his parents moved at a very young age to the west. Godfrey was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He is greedy; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Religious, Immigrant, Rich. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Godfrey Compton, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)8 (-1) 15 (+2)16 (+3)
Skills Performance +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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