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Advanced [show]


Guy Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers grey and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is red. He wears crescent spectacles with a black brim.

Personality: He acts crazy and hedonistic. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Opinionated, Athletic. Flaws: Ugly, Hedonist. Bonds: Military. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Guy Ainsley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)12 (+1) 6 (-2)8 (-1)
Skills Intimidation +1
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Roger Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears professional attire. He has moderate length chestnut hair. His fierce green eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Roger studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Armorer. He has achieved small success as a Armorer.

Motivation: To be a Mayor again; and further expansion of business

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Roger Bradley, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)4 (-3) 13 (+1)11 (+0)
Skills Arcana -1, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Wymar Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. His hair is blonde and curly. His eyes are likewise amber. His teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in a small desert village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Justice. Flaws: Addict, Racist. Bonds: Rich, Attractive, Nature. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Wymar Sherwood, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Wymar York, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey costume with the symbols of strength on his torso. His hair is golden and curly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He feels threatened by others.

Ideals: Athletic, Optimist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Wymar York, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)4 (-3) 13 (+1)16 (+3)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: Black pearl (200 gp). Azurite (9 gp).


Social Check DCs


Norman Graham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time, and a wedding ring on his right hand. His white hair is kept up in a ponytail inside a small hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 2 years later his spouse died after the birth of his son. Heartbroken, Norman never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Entrepeneur. Flaws: Insane. Bonds: In love, Rich. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Norman Graham, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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