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NPC Generator

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Advanced [show]


Percival Morley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. His gray eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Bonds: Attractive, Job, Adventurer, Mentor, Slave. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Percival Morley, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gunter Soames, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His silver hair is slicked back into a classic pompadour. He has gleaming, smiling green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village he learned the ways of the warrior from his mother. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Slave, Nature. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Gunter Soames, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Ernest Graeme, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a custom-built plate barding that's adorned with green lining and desert motifs. His clothes are grease stained in places. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Passionate. Bonds: Poor, Immigrant, Adventurer, Mentor. Occupation: Shipwright

Voice: Australian accent

Attributes [hide]

Ernest Graeme, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 14 (+2)6 (-2)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Drogo Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of quarterstaffs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. He has brown eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. One day when Drogo was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Drogo was heart-stricken from the event, and his mother started working long hours to provde for them. He has never given up on his poetry dream.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Optimist, Artistic. Flaws: PTSD. Bonds: Family. Occupation: Servant

Voice: Prounounces S like Z

Attributes [hide]

Drogo Wellington, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Athletics +0
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Everard Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a blue suit. His golden hair is unkempt and raggedy. His violet eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Everard Northcott, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)18 (+4) 12 (+1)11 (+0)
Skills Deception +2, Stealth +5
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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