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NPC Generator

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Advanced [show]


Heward Carlisle, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has a large green mantle and cape that has been intricately interwoven into his grey robe and is in decent physical shape. He has moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is a Deep Scion in disguise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Barber.

Motivation: Meet up once more with his childhood friend; and he wants to get laid

Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Job, Has a crush. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Heward Carlisle, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)19 (+4) 8 (-1)14 (+2)
Skills Arcana +6, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Gnome, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 600 gp. Golden circlet with four aquamarines (1000 gp). A necklace of small pink pearls (1000 gp). Gold dragon comb with red garnet eye (400 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Bertram Brandon, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He is physically well-built. He has a long auburn beard with little hanging trinkets. His thin eyebrows rest above his beady violet eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Military, Job, Criminal record. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Brandon, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 8 (-1)17 (+3)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs


Gerald Elton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with red colored cloaks and clothing. His red hair is braided into rings. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Justice. Flaws: Addict. Bonds: Criminal record, Poor. Occupation: Laborer

Voice: Spits and sputters

Attributes [hide]

Gerald Elton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his white hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He works hard and plays hard.

History: Born in the north to a Mayor, Trym learned a great deal about his mother's area of expertise. A gifted student he started as a Barrister, but he got bored and became a Mayor. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to be a barrister again

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Poor, Attractive, Job. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Trym Stratford, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +0, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alex Anderton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears skinny pants and wears a grey and black robe with the hood down and is in decent physical shape. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is the product a well kept family trust fund and as such has never really known need. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 15 years.

Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job

Ideals: Impeccable, Gifted. Bonds: Rich, Job, Family. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Alex Anderton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)11 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Golden yellow topaz (900 gp). Aquamarine (900 gp). 1 Half-Plate.


Social Check DCs

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