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Advanced [show]


William Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and pastel workpants. His shirt is green, and he wears a heavy pastel leather apron most of the time. He carries with him a set of hammers on his belt, each one with a opal on the hilt. He has a long auburn beard with little hanging trinkets. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: William lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to reunite with his absent mother

Ideals: Fighting. Flaws: Mundane. Bonds: Religious, Family, Slave. Occupation: Bather

Voice: Middle-eastern accent

Attributes [hide]

William Gyula, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 10 (+0)18 (+4)
Skills Performance +6, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 cp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Hugh Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. His long black hair reaches down to his waist. He has amber eyes and a violet hat with a green feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a small toy that he constantly fidgets with.

History: Hugh was born in the east. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Emotional, Addict, PTSD, Depressed. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Hugh Lindsay, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)11 (+0) 17 (+3)11 (+0)
Skills History +2, Stealth +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 1 Average lock. 1 Hourglass.


Social Check DCs


Reynard Mori, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tight fitting grey shirt and pants, and is pretty ugly. His tied-back hair is golden. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Reynard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Reynard took refuge in the ruined castle and found the beat up rapier and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom.

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Rich, Nature. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Reynard Mori, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)15 (+2) 9 (-1)7 (-2)
Skills Persuasion +0, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his quarterstaff ready. He has a long auburn beard with little hanging trinkets. He has several tiny emerald earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Job, Adventurer. Occupation: Carter

Voice: American accent

Attributes [hide]

John Windsor, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 9 (-1)14 (+2) 11 (+0)15 (+2)
Skills Insight +2, Stealth -1
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 400 gp.


Social Check DCs


Percival Walcott, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a green collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a hunchback. His white hair, when down, is lengthy. His blue eyes peer out from beneath his feathered green hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

Percival Walcott, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)14 (+2) 13 (+1)7 (-2)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2300 sp.


Social Check DCs

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