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NPC Generator

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Advanced [show]


John Melancon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. He keeps his long white hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.

History: John was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family, Religious. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

John Melancon, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 7 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 5 (-3)12 (+1) 10 (+0)16 (+3)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Miles Bentley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a faded coat and loose pants complete with wide-brimmed hat. His auburn hair and beard is wavy and long. His amber eyes have a joyful gleam in them most of the time.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Gifted. Bonds: Poor, Immigrant. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Miles Bentley, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 11 (+0)17 (+3)
Skills Intimidation +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (13 gp). Golden pearl (130 gp). 7 Acid flasks. 1 Holy water.


Social Check DCs


Arnold Bradley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His black hair is knotted and matted. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He has had some formal dancing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and he is content

Ideals: Joker, Artistic. Flaws: Ugly, Mundane, Disease. Occupation: Actor

Voice: Scottish accent

Attributes [hide]

Arnold Bradley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 11 (+0)8 (-1)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Hematite (16 gp). 1 Disguise kit.


Social Check DCs


Anthony Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright brown suits and hats. He keeps his chestnut hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: Anthony wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he's attracted to the pc

Ideals: Disciplined. Flaws: Antagonistic, PTSD. Bonds: Has a crush, Adventurer. Occupation: Laborer

Voice: Voice breaks

Attributes [hide]

Anthony Staurheim, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10 pp.


Social Check DCs


Guy Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Guy is depressed about a lot of things. He tends to be a nihilist. He misses his home and complains about the freezing weather, even in summer.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Adventurer, but he was a colossal failure. He became a Junk Dealer soon after.

Motivation: To pay off his debts; and to be a adventurer again

Flaws: Insane, Depressed. Bonds: Immigrant, Military, Job, Debt. Occupation: Junk Dealer

Voice: Speaks with squeezed throat

Attributes [hide]

Guy Ainsworth, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)9 (-1) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs

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