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Advanced [show]


Trym Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. He has a long black beard with little hanging trinkets. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved; and to prove his worth to the world

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Poor, Nature, In love. Occupation: Layabout

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Middleton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Richard Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. With a patchy brown beard and wild brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with singing.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and to share knowledge with the world

Ideals: Entrepeneur, Artistic, Logical. Flaws: Shy. Bonds: Attractive. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Richard Winchester, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)11 (+0) 17 (+3)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Gomory Jacobs, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears rags and sports a simple walking cane. His hair is silver, silky, and of moderate length. His eyes are likewise green.

Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and wants a kiss

Ideals: Extrovert. Flaws: Disease. Bonds: Poor, Attractive, Military. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Gomory Jacobs, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)13 (+1) 16 (+3)8 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 300 gp.


Social Check DCs


Ralf Gladstone, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. With bright white hair and a scraggly beard. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a forest tribe. Ralf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ralf decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Selfish, Impulsive. Bonds: Nature, Criminal record. Occupation: Bowyer

Voice: Rolls R's

Attributes [hide]

Ralf Gladstone, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 12 (+1)9 (-1)
Skills Religion +5, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Don Addington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. Beneath his clothing is a huge mess of scar tissue. He wears a broad hat to cover his moderate length chestnut hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. The war was a terrible time for him, and Don does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west to a Miller, Don learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Depressed. Bonds: Slave, Job, Military. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Don Addington, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 13 (+1)17 (+3)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 8000 cp. Solid gold idol (400 gp).


Social Check DCs

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