Solomon Kensley, Male Human [Permalink]
Personal [hide]
Description: A 6'3" eastern man, he has a large grey mantle and cape that has been intricately interwoven into his tan robe. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist, Joker. Bonds: Attractive, Military, Adventurer. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 4 (-3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 6000 cp. Brown-green garnet (80 gp).
Trey Thornton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear blue tank tops with tan pants. He is portly but not overly obese. He keeps his long silver hair kept up in a rat tail. His amber eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can't help but pocket interesting objects he comes across
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Barkeep and found it very stressful. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and expand his business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Job, Military. Occupation: Barkeep
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Hunter Clifford, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers violet and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is cut jaggedly and amateurishly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them
History: He was born in the north, but his parents moved at a very young age to the south. Hunter was born on a far northern plains where he grew up under the tutelage of his mother, an expert Dyer. He moves from town to town, unable to find a place to settle.
Motivation: To settle down with his crush.
Flaws: Ugly, Addict, Hedonist, Shy. Bonds: Immigrant. Occupation: Dyer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 50 pp. Chrysoprase (60 gp). Hematite (9 gp). Freshwater pearl (9 gp). Rhodochrosite (9 gp). 1 Minor magic item.
Heward Tewksbury, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a grey costume with the symbols of the sun god on his torso. His chestnut hair is cut short with large spiked bangs in the front. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Miller mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's in love; and wants his loneliness to end
Ideals: Professionalism, Justice. Flaws: Disease. Bonds: Attractive, Has a crush. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 17 (+3) | 18 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 2600 sp.
Drogo Ryland, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is generally well dressed albeit a few years behind the times. His hair is white and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of northern immigrants he idolized his father. He was taken from his home at a very young age. He struck the Sailor job and began his own company from there.
Motivation: He is unsatisfied with his job; and to be a sculptor again
Flaws: Shy. Bonds: Attractive, Job, Immigrant, Slave. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Amber (100 gp).
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