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NPC Generator

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Advanced [show]


Peter Clifford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He wears his chestnut hair up in a very large beehive style do. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. By chance he met his brother recently and the two have been together since.

Motivation: He wants to meet his childhood hero; and find a way to reverse the transformation of his brother

Flaws: Disease. Bonds: Attractive, Family, Immigrant, Adventurer. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Peter Clifford, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Norman Ridley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears yellow cloth garments or leather armor. He has no hair. His brown eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. Cursed with vampirism at a very young age, Norman has worked very hard to control his curse. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and balancing his hectic life and new bowyer responsibilities is difficult

Flaws: Ugly, Disease, Mundane. Bonds: Job. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Norman Ridley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 cp. Golden pearl (140 gp). Freshwater pearl (15 gp).


Social Check DCs


Richard Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not trust anyone and sleeps with one eye open.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Richard Hartford, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 pp.


Social Check DCs


Anselm Trollope, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and tan workpants. His shirt is red, and he wears a heavy tan leather apron most of the time. His golden hair is styled in orderly dreadlocks. His green unseeing eyes seem to look past you.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a desert tribe. He was an apprentice working in his mother's forge. He was granted divine powers by his dying sister.

Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Disease, Insane. Bonds: Job, Nature. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Anselm Trollope, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Lance Norton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. His red hair is lengthy and is close to two feet long. He has several tiny jet earrings on each ear.

Personality: He speaks before he thinks and is too direct. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Lance hails from a village terrorized by illithids. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: Many illithids want him driven away; and money/treasure

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Adventurer, Rich, Enemies. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Lance Norton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)6 (-2) 10 (+0)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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