William Cooper, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a pastel and brown handkerchief worn on his left side. His chestnut hair is cut short with large spiked bangs in the front. His ears are large.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.
History: The child of southern immigrants he idolized his father. He moved out west to avoid the crime he committed. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, William never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: In love, Immigrant, Criminal record. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Odo Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is golden and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. He also hits on women, regardless of circumstances.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Odo was born on a far eastern island where he grew up under the tutelage of his mother, an expert Banker. He left for the east, certain he would find work there.
Motivation: He wants to get laid; and he's in love
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Immigrant. Occupation: Banker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Blue quartz (10 gp). Hematite (10 gp).
Diggory Hallewell, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Sculptor uniform. He has a very tight haircut. His green eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He feeds upon the attention of others.
History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and meet up once more with his childhood friend
Ideals: Joker. Bonds: Job, Immigrant, Attractive, Adventurer. Occupation: Sculptor
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp.
Guy Kimberley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears pastel trousers with black and red striped suspenders. He wears various colorful collared shirts. He has wavy blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily eccentric. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Tanner, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.
Motivation: To clean up the streets; and he'd like to take his coworkers down a peg
Flaws: Insane, Disease. Bonds: Rich, Job, Guardian. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. 1 Half-Plate.
Kyle Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is dressed in earthy colors with a black and tan handkerchief worn on his left side. Beneath his clothing is a huge mess of scar tissue. His red hair is kept up in a ponytail inside a deerstalker hat. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gifted from a young age, Kyle studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave, Guardian, Religious. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp.
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