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Advanced [show]


Don Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. His hair is brown, silky, and of moderate length. He has gleaming, smiling violet eyes.

Personality: He likes to make people angry or surprised. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small plains village. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for him; and to reunite with his old friends

Ideals: Impeccable. Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Don Bradshaw, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)16 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc, Auran, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Banded agate (6 gp). Black pearl (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Solomon Sheldon, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of glaives on his belt, each one with a ruby on the hilt. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Solomon was born in the south. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has comitted a past crime that haunts him to this day; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Solomon Sheldon, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Hematite (12 gp). 1 Chain shirt. 1 Breastplate. 1 Masterwork Light steel shield.


Social Check DCs


William Chatham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His hair is red and curly. He has brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the south to a Roofer, William learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He became a Roofer soon after.

Motivation: Expand his business.

Flaws: Depressed. Bonds: Attractive, Rich, Job, In love. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

William Chatham, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Adam Browning, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears yellow leather gloves, a yellow jacket, and tight pants. He has wavy red hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle

Ideals: Professionalism, Logical. Flaws: Addict, Depressed, Insane. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Adam Browning, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 16 (+3)16 (+3)
Skills Investigation +3, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gunter Browning, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright brown hair and a scraggly beard. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many dire rats want him driven away; and he is content

Ideals: Joker, Persistence. Flaws: Mundane, Disease. Bonds: Rich, Enemies. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Gunter Browning, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, History +4
Senses Passive Perception 10
Languages Common, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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