Henry Kelsey, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tan leather gloves, a tan jacket, and tight pants. His hair is greying and his face has many wrinkles. He has several tiny opal earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. He also hits on women, regardless of circumstances.
History: He was born in a small desert village. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Bonds: Immigrant, Rich, Religious, Has a crush, Nature. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Heward Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a large white jacket. His brown hair is matted, messy, and big. His blue unseeing eyes seem to look past you.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the east, but his parents moved at a very young age to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. Since then, he has sought to make the best of life.
Motivation: He is a bit of a kleptomaniac; and he loathes his own lifestyle
Ideals: Optimist. Flaws: Ugly, Disease, Depressed. Bonds: Immigrant, Criminal record. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Anthony Deighton, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His skin is also unnaturally pale. He keeps his silver hair in a flapper bob. His hazel eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Anthony's homeland. Anthony decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Military, Immigrant. Occupation: Body Guard
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Hubert Reid, Male Human [Permalink]
Personal [hide]
Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his trident. He carries a battered longbow and tarnished trident as well. His brown hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Assassin.
Motivation: To be a Miner again; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious. Occupation: Assassin
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Justin Mitchell, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he wants nothing more than to rejoin the army
Ideals: Joker, Logical. Bonds: Criminal record, Military. Occupation: Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 6 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 4000 cp. Moonstone (30 gp). Emerald (800 gp). Alexandrite (300 gp). Star ruby (800 gp). 1 Minor magic item.
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