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NPC Generator

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Advanced [show]


Ralf Digby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his bastard sword. His red hair is kept up in a ponytail inside a small hat. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: Ralf was born the youngest of three triplets. His first spouse was a Spy, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Family. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Ralf Digby, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)18 (+4) 13 (+1)14 (+2)
Skills Athletics +5, Religion +6
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Giant, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +6

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theodoric Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown cloak and cross-gartered black stockings. His silver hair has been sun bleached extensively. His amber eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Roofer, Theodoric learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and wants to work out more often

Ideals: Athletic. Bonds: Job, Rich, Adventurer, Family. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Theodoric Staurheim, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)17 (+3) 16 (+3)7 (-2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Simon Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin white vertical stripes and grey pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His chestnut hair is still thick. His brown eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Professionalism, Fighting. Bonds: Adventurer, Has a crush, Rich. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Simon Middleton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 7 (-2)4 (-3)
Skills Medicine +0, Religion +3
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Climber’s kit. 1 Backpack. 1 Silk rope.


Social Check DCs


Theobald Sydney, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long blonde hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Unemployed mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and a deep hatred of dire rats

Flaws: Impulsive, Disease. Bonds: Attractive, Enemies. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Theobald Sydney, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Perception +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Ralf Hale, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. He keeps his long red hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire; and expand his business

Ideals: Gifted. Bonds: Job, Immigrant, Adventurer, Has a crush. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Ralf Hale, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 6 (-2)12 (+1)
Skills Animal Handling +0, History +4
Senses Passive Perception 8
Languages Common, Giant, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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