Kyle Alby, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a violet shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.
History: Gifted from a young age, Kyle studied abroad. Brilliant and gifted he never wanted to apply himself. He has never given up on his painting dream.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Gifted. Flaws: Shy. Bonds: Slave. Occupation: Fisher
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Gerald Spalding, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His golden hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Gerald wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was granted divine powers by his dying sister.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Disciplined. Flaws: Insomniac, Fearful. Bonds: Attractive, Slave. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Silver chalice with lapis lazuli gems (130 gp). Silver comb with moonstones (500 gp). 1 Banded mail. 1 Masterwork Heavy wooden shield.
Richard Kensley, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his grey robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His moppish black hair is in a traditional bowl cut. He has a dull look in his gray eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a criminal king-pin and mafia family In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Ideals: Justice. Flaws: Fearful. Bonds: Family, Criminal record. Occupation: Bookbinder
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Rolf Kent, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered grey stockings. He is portly but not overly obese. His brown hair is lengthy and is close to two feet long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He got into the Cartwright business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Flaws: Insane, Disease. Bonds: Job, Criminal record, Military. Occupation: Cartwright
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Raymond Stratford, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses like a well dressed Spice Merchant does. He keeps his long chestnut hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Hedonist, Fearful, Disease, Ugly. Bonds: Job. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 7 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Blue quartz (10 gp). 3 Antitoxin. 1 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!