Aldous Barton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses like a well dressed Locksmith does. He sports a long black beard, and similarly colored long hair. His eyes are a pleasant hazel.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.
History: When he was but 4 years old his parents immigrated from the west. He was an apprentice working in his mother's forge. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist, Gifted. Bonds: Job, Immigrant. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Don Blyth, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a green collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His tied-back hair is golden. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Shy, PTSD. Bonds: Poor, Criminal record. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Darkwood Shield.
Drogo Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow coat over a green low-cut shirt, and a top hat upon his head. He has a slight overbite and is overall scrawny. His silver hair is lengthy and is close to two feet long. His fierce blue eyes like to dwell on things.
Personality: He can speak with the recently deceased. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Seamstress, but he got bored and became a Stableman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Gifted, Justice, Logical. Flaws: Disease. Bonds: Job. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 24000 sp. Hematite (5 gp). Black pearl (600 gp). Moonstone (70 gp).
William Ashton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tan costume with the symbols of the sun god on his torso. His black hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a minor phobia of water and hates getting wet.
History: From birth he was tutored by a cruel and relentless mentor. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Mentor, Nature. Occupation: Mayor
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
Conrad Shipley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a top hat to cover his moderate length golden hair. His eyes are gray and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Doctor business at a young age. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Doctor.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Bonds: Guardian, Rich, Job, Slave. Occupation: Doctor
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 6 (-2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 2700 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
