Theodoric Trollope, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a large green jacket. He keeps his red hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Sold as a small child to a brothel owner, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Athletic, Philantrophist, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Mentor. Occupation: Armorer
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Moonstone (40 gp).
Patrick Northcott, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this western man wears tight fitting clothing which further accentuates his frame. He has styled his black hair well, parting it to the left. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is witty, but his monotone delivery comes off as unnerving He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic, Joker, Artistic. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Bernard Bradley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Tanner in town.
History: He was born in a small plains village. His first spouse was a Mortician, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Tanner.
Motivation: He is unsatisfied with his job.
Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
Possessions: 40000 sp.
Hugh Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fine chain shirt which he covers with grey colored cloaks and clothing. His silver hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He comes from a rich western family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Joker. Flaws: Insane. Bonds: Family, Rich, In love. Occupation: Ruler
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Terran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +2
Possessions: 20 pp.
Trym Oakley, Male Human [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his yellow robe. He carries with him a set of spears on his belt, each one with a emerald on the hilt. His hair is black and curly. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Fighting, Joker. Flaws: Racist. Bonds: Military. Occupation: Bellfounder
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!