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NPC Generator

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Advanced [show]


Jocelyn Blakely, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered bastard sword and tarnished mace as well. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a wizard, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with vampirism at a very young age, Jocelyn has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Logical. Flaws: Disease. Bonds: Mentor. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Jocelyn Blakely, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 47000 sp. Lapis lazuli (9 gp). Golden yellow topaz (400 gp). Blue quartz (9 gp).


Social Check DCs


Everard Marston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear pastel clothing when he does not wear armor. He has a long golden beard with little hanging trinkets. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Addict, Selfish. Bonds: Poor, Religious, Has a crush. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Everard Marston, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Trym Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. His red hair is matted, messy, and big. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of northern immigrants he idolized his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Immigrant. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Westbrook, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). 1 Half-Plate.


Social Check DCs


Don Wesley, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this northern man wears tight fitting clothing which further accentuates his frame. He wears a wide-brimmed hat to cover his moderate length black hair. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Beggar.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Bonds: Attractive, Job, Military, Nature, Adventurer. Occupation: Beggar

Voice: Low rumbling, strings words together

Attributes [hide]

Don Wesley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 11 (+0)7 (-2)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Tanglefoot bags. 1 Holy water.


Social Check DCs


Raymond Heiser, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair and beard is wavy and long. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with finding treasure.

History: He was born in the west, but his parents moved at a very young age to the south. Cursed with unlife at a very young age, Raymond has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Raymond Heiser, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Onyx (40 gp).


Social Check DCs

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