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Advanced [show]


Norman Kenley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is knotted and matted. He has hazel eyes and a pastel hat with a black feather.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Norman was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has since lost track of the people in his past.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to unite with his brother

Ideals: Extrovert. Bonds: Adventurer, Immigrant, Family, Criminal record. Occupation: Server

Voice: Italian accent

Attributes [hide]

Norman Kenley, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Silver pearl (50 gp). 2 Acid flasks. 4 Antitoxin. 2 Acid flasks. 2 Thunderstones.


Social Check DCs


Manfred Alby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His amber eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a tanner and was forced into it by his family

Ideals: Impeccable, Justice, Persistence. Bonds: Slave, Nature, Family. Occupation: Tanner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manfred Alby, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills Athletics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Conrad Ainsworth, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. He wears a colorful flower in his golden hair. His eyes are hazel and he is always smoking a pipe.

Personality: Conrad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Philantrophist, Fighting. Bonds: Attractive, Nature. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Conrad Ainsworth, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +0, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2600 sp. Golden yellow topaz (200 gp). Star rose quartz (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He sports a flattop hair cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: He loathes his own lifestyle; and money/treasure

Ideals: Pacifist. Flaws: Addict, Depressed. Bonds: Rich, Slave. Occupation: Servant

Voice: Sleepy voice

Attributes [hide]

John Kent, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Kyle Graham, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with tan and violet striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. His chestnut hair has been sun bleached extensively. His eyes are likewise blue.

Personality: He is extraordinarily eccentric. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born at the edge of vast plains. He worked as a nervous Adventurer and found it very stressful. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: To reunite with his absent mother; and he is unsatisfied with his job

Flaws: Insane. Bonds: In love, Nature, Job, Family. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Graham, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)9 (-1) 18 (+4)14 (+2)
Skills Acrobatics +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +6

Possessions: 400 gp. Solid gold idol (800 gp).


Social Check DCs

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