Clerebold Yeardley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a fancy red suit, and his gloved hand is found clutching a nunchaku. His hair is short and golden. He has a dull look in his gray eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to raise his children well.
Ideals: Disciplined, Fighting. Flaws: Insane. Bonds: Attractive, Poor, Family. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 500 sp.
Roger Stanford, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. With bright black hair and a scraggly beard. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.
History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his sister before him, after school he went straight into learning to become a Fletcher. He became a Fletcher soon after.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Secretive. Bonds: Attractive, Religious, Rich, Job. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
Dustin Conway, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He has a large grey mantle and cape that has been intricately interwoven into his blue robe. He has wavy red hair. This hazel eyed westerner is not easily forgotten.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his mother. Dustin was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Fighting, Philantrophist. Bonds: Religious, Guardian. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1100 sp. 1 Buckler.
John Carlisle, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears professional attire. His red hair is smooth and relatively long. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and a deep hatred of goblins
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor. Occupation: Interpreter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 4000 cp. 1 Minor magic item.
Trym Marlee, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, pastel shirt, and blue tie. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are passionate and lively.
Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Trym reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and money/treasure
Ideals: Justice. Flaws: Antagonistic. Bonds: Military, Adventurer, Rich. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 34000 sp.
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