Roland Harlow, Male Human [Permalink]
Personal [hide]
Description: This man wears a black wide-brimmed hat and black clothes. He is muscular with a powerful set of arms. His golden hair is singed and shortened. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.
History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Ugly, Shy, Racist. Bonds: Job, Military. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp. 4 Holy water. 4 Antitoxin.
Manfred Ogden, Male Human [Permalink]
Personal [hide]
Description: A 5'7" western man, he wears tight fighting clothing, which leaves very little to the imagination. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Manfred was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Cartwright soon after.
Motivation: Expand his business.
Ideals: Fighting, Opinionated. Flaws: Depressed. Bonds: Military, Job. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Drogo Yorke, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. He has a slight overbite and is overall scrawny. He wears a colorful flower in his brown hair. His eyes are likewise gray.
Personality: While he acts the brute, he is far gentler than he would appear. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Drogo was born with his mother's beautiful face. He moved out south to avoid the crime he committed. He has dedicated himself to building a better village for his children.
Motivation: Wants to raise his children well; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Criminal record, Adventurer, Family. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Dustin Webley, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of hammers on his belt, each one with a aquamarine on the hilt. He has moderate length blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: Born in the west his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Optimist, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Mercenary
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1200 sp. White pearl (160 gp). Violet garnet (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Richard Altham, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. His auburn hair is cut short. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of drow once and for all.
History: From birth he was tutored by a cruel and relentless mentor. In his 14th year, his parents were killed by a drow raid, leaving Richard alone in the world. After a stint in an orphanage, he was adopted. He became a Fletcher soon after.
Motivation: He has comitted a past crime that haunts him to this day; and he is unsatisfied with his job
Ideals: Opinionated. Bonds: Enemies, Mentor, Job, Criminal record. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 10 (+0) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Breastplate. 1 Chain shirt. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
