Theobald Ryland, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is silver and curly. He wears large thick round spectacles.
Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Theobald was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was always very intelligent and has formed a secret society of specialists.
Motivation: Regain custody of his daughter.
Flaws: Secretive, PTSD. Bonds: Job, Family. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: Just what you see.
Conrad Rodney, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. He wears his black hair up. His eyes, though not visible through his cowl, are violet.
Personality: He acts crazy and hedonistic. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: He is content; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Hedonist, Shy, Mundane. Bonds: Job. Occupation: Crown-heir
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp. Malachite (15 gp). Brown-green garnet (120 gp). Moonstone (60 gp). 1 Masterwork Light wooden shield. 1 Half-Plate.
Robert Holton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, brown, dusty cloak. His red hair is matted, messy, and big. This amber eyed southerner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Logical. Flaws: Ugly. Bonds: Has a crush, Criminal record, Rich, Job. Occupation: Fortune-teller
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 7000 cp.
Ernest Everly, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length auburn hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a goblins raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against goblins; and his religion dominates his actions
Ideals: Fighting, Athletic, Professionalism. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1800 sp.
Manfred Garrick, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is kept up in a ponytail inside a Stetson hat. His fair skin shows little sign of his aristocratic breeding.
Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption.
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Tailor
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!