Godfrey Clare, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear brown clothing when he does not wear armor. His black hair is styled in orderly dreadlocks. His violet eyes dart from person to person to random spaces in the air.
Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Shoemaker
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Conrad Roscoe, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, tan cloak. He sports a flattop hair cut. His fierce hazel eyes like to dwell on things.
Personality: He is irascible and easily irritated. Conrad is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He has achieved small success as a Adventurer.
Motivation: His religion dominates his actions; and doesn't want to be a adventurer and was forced into it by his family
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Criminal record, Job, Religious. Occupation: Adventurer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon.
Guy Webley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses in grey turtlenecks beneath a white coat with black slacks and is in decent physical shape. He has a chestnut handlebar mustache and slicked back chestnut hair. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many drow want him driven away; and he's repulsed by the pc
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor, Enemies. Occupation: Weaver
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp.
Frederick Haley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he usually wears his yellow robe and has his sword always slung over his shoulder. He is bald on top and has large chestnut tufts of hair around his ears. His amber unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Frederick has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined. Flaws: Ugly, Disease, Addict. Bonds: Poor. Occupation: Shipwright
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Moss agate (4 gp). Deep green spinel (120 gp). 1 Masterwork studded leather. 1 Half-Plate.
Simon Brent, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. His golden hair is styled in orderly dreadlocks. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.
History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He was granted divine powers by his dying brother.
Motivation: He is greedy.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Jeweler
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Superior lock. 1 Simple lock. 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!
