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Advanced [show]


Kyle Hastings, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His hair is short and black. His eyes are likewise blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Kyle is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He struck the Sage job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Justice. Bonds: Family, Military, Job. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Kyle Hastings, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Good lock. 1 Healer’s kit. 1 Healer’s kit.


Social Check DCs


Jocelyn Mori, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a small hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family Jocelyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jocelyn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Professionalism. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

Jocelyn Mori, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3100 sp.


Social Check DCs


Cory Graham, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His silver hair is cut jaggedly and amateurishly. His skin is flawless and his green eyes scan people very quickly.

Personality: Cory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born into a rich family. He has had some formal poetry training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a healer and was forced into it by his family

Ideals: Artistic, Fighting. Bonds: Attractive, Family, Rich. Occupation: Healer

Voice: Sensual and smooth

Attributes [hide]

Cory Graham, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)10 (+0) 17 (+3)14 (+2)
Skills History +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Justin Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a grey poncho over his likewise colored trousers and shirt. His chestnut hair is still thick. He has hazel eyes.

Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural human artifacts is his passion

Bonds: Job, Adventurer, Nature, Guardian, Religious. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Justin Dalton, Male Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic, Gnome, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp. 2 Alchemist’s fire. 4 Antitoxin. 6 Acid flasks.


Social Check DCs


Anselm Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of magic on his torso. He is portly but not overly obese. He wears his silver hair down. His blue eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Interpreter, who enjoyed hunting, Anselm was taken on many hunting expeditions. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Philantrophist, Artistic. Flaws: Fearful. Bonds: Nature, Job. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Halsey, Male Human Fighter 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 18 (+4)15 (+2)
Skills Deception +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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