Kody Morton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses like a well dressed Fisher does. He has a long white beard with little hanging trinkets. He has several tiny topaz earrings on each ear.
Personality: Eccentric and domineering, Kody will drive conversation. He also hits on women, regardless of circumstances.
History: When he was but 7 years old his parents immigrated from the south. He worked as a nervous Fisher and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Extrovert. Bonds: Job, Rich, Has a crush, Immigrant. Occupation: Fisher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Adelard Barton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He sports brown clothing, slightly heavier than average wear. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Adelard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a Doctor, his mother struggled to pay the bills. When Adelard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Depressed. Bonds: Immigrant, Military, Poor. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Rock crystal (30 gp). Blue sapphire (800 gp). Silver pearl (60 gp).
Alexandre Elton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His white hair is unkempt and raggedy. He wears an eyepatch.
Personality: Always inclined to offer people food he seems plenty friendly. He is lazy, self-centered, vain, and jealous.
History: Born in the south to a Scribe, Alexandre learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He tends to his Scribe job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Poor, Job. Occupation: Scribe
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. Tiger eye turquoise (9 gp).
Tim Fulton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt, and is pretty ugly. His black hair is cut short. He wears crescent spectacles with a black brim.
Personality: While he acts the brute, he is far gentler than he would appear. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Tim was born the youngest of three triplets. He was an apprentice working in his father's forge. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Family, Job. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 6 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp.
William Hartford, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and wears a fancy black suit. His hair is greying and his face has many wrinkles. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to loving parents in a slum to the west. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Glassblower for hire.
Motivation: Someone believes him a fraud; and he wants revenge against giants
Ideals: Optimist, Philantrophist. Bonds: Attractive, Poor, Job, Enemies. Occupation: Glassblower
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
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