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NPC Generator

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Advanced [show]


Guy Dalton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no hair. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy; and he desires power and/or immortality

Flaws: Ugly, Selfish. Bonds: Rich, Immigrant, Adventurer. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Dalton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 11 (+0)17 (+3)
Skills Athletics +2, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. Aquamarine (300 gp).


Social Check DCs


Richard Thorpe, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this eastern man wears a violet coat over a green low-cut shirt, and a Stetson hat upon his head. His chestnut hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Richard Thorpe, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)12 (+1) 13 (+1)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Chain shirt. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Balimaar Walpole, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His hair is long and golden with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His fierce green eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east to a Blacksmith, Balimaar learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He has worked as a Blacksmith like his father before him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Balimaar Walpole, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 41000 sp. 1 Darkwood Buckler.


Social Check DCs


Anselm Ogden, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male has the majority of his body covered in plate. He is tall, broad shouldered and powerfully built. His brown hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Flaws: Ugly, Insane. Bonds: Criminal record, Rich. Occupation: Spice Merchant

Voice: Boston accent

Attributes [hide]

Anselm Ogden, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 14 (+2)14 (+2)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 50 pp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


William Wentworth, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft grey waves gently in the breeze. His long auburn hair is drawn into a two foot long braid. He has gleaming, smiling blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A few years later when the south was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic, Impeccable. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Adventurer

Voice: Pronounces O like U

Attributes [hide]

William Wentworth, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 13000 cp.


Social Check DCs

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