Lance Lindsay, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears professional attire. His silver hair is smooth and relatively long. His eyes, though not visible through his cowl, are violet.
Personality: He has always had a great fascination with Human culture. He receives visions of the future at random moments
History: When he was but 6 years old his parents immigrated from the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Poor, Immigrant. Occupation: Bounty Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2400 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver comb with moonstones (900 gp).
Trym Acton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly clubs and kukris. His red hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He comes from a rich western family. His childhood dream was to be a Armorer, but he was a colossal failure. He now mingles about in high society.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Bonds: Criminal record, Family, Rich, Job. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Justin Davenport, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His whole body is exceptionally muscular. His long blonde hair is drawn into a two foot long braid. He is baby faced.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure; and a deep hatred of dire rats
Ideals: Philantrophist, Entrepeneur. Bonds: Immigrant, Enemies, Rich. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Obsidian (10 gp). 1 Half-Plate.
Hunter Bristol, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in a clean pastel cloak covering his clean studded leather. He has wavy red hair. He has several tiny amethyst earrings on each ear.
Personality: Eccentric and domineering, Hunter will drive conversation. He believes the world needs to unite to get rid of dire rats once and for all.
History: Gifted from a young age, Hunter studied abroad. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert, Gifted. Bonds: Rich, Enemies, Slave. Occupation: Hunter
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Theodoric Beitz, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a faded coat and loose pants complete with top hat. He wears a colorful flower in his brown hair. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 9 (-1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 20000 cp. Chrysoprase (50 gp). Tiger eye turquoise (12 gp). Red spinel (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
