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NPC Generator

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Advanced [show]


William Peyton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a large yellow jacket. His white hair is kept up in a ponytail inside a deerstalker hat. He wears a mask on his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He is skeptical of what others tell him and is slow to trust.

History: The child of a Slave Trader, who enjoyed hunting, William was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new barrister responsibilities is difficult

Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Barrister

Voice: Hollow voice

Attributes [hide]

William Peyton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)14 (+2) 9 (-1)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Bernard Lindsay, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With bright brown hair and a scraggly beard. His brown eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and a deep hatred of gnolls

Flaws: Impulsive. Bonds: Rich, Enemies, Adventurer. Occupation: Mercenary

Voice: Sore throat, cough

Attributes [hide]

Bernard Lindsay, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 3000 cp. White pearl (100 gp). 1 Minor magic item.


Social Check DCs


Heward Hornsby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a tan and green robe with the hood down. He has a long red beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: Heward speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Heward is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He got into the Tanner business at a young age. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and to unite with his brother

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Job, Adventurer. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Heward Hornsby, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)13 (+1) 11 (+0)17 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Chalcedony (70 gp). Onyx (70 gp). Citrine (70 gp). 1 Minor magic item.


Social Check DCs


Hubert Branson, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He keeps his silver hair in a flapper bob. His eyes are brown and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His mother raised him in a mountain cabin. He moved out east to avoid the crime he committed. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Revenge; and a deep hatred of giants

Ideals: Gifted, Opinionated. Bonds: Nature, Criminal record, Enemies. Occupation: Tailor

Voice: Timid voice

Attributes [hide]

Hubert Branson, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)7 (-2) 14 (+2)4 (-3)
Skills Acrobatics +3, Intimidation -1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Gerald Wharton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears baggy white pantaloons and a green scarf. His long auburn hair is drawn into a two foot long braid. His eyes are likewise blue.

Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and wants to raise his children well

Ideals: Gifted, Fighting. Flaws: Addict. Bonds: Adventurer, Family. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Gerald Wharton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)12 (+1) 18 (+4)13 (+1)
Skills Acrobatics +1, Arcana +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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