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NPC Generator

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Advanced [show]


Gomory Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is auburn, silky, and of moderate length. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a desert tribe. He moved from fad to fad and when he turned 15 he discovered dancing. Now he works as a dancing tutor during his time off.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Logical, Artistic. Flaws: Shy. Bonds: Attractive, Nature, Enemies. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Gomory Staurheim, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Guy Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. With a patchy red beard and wild red hair. His amber eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of western immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Immigrant. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Guy Cooper, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Iolite (70 gp). Blue quartz (14 gp).


Social Check DCs


Balimaar Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His brown hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Engraver

Voice: German accent

Attributes [hide]

Balimaar Cholmondeley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)10 (+0) 10 (+0)17 (+3)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Adelard Walcott, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Insane. Bonds: Rich, Attractive, Has a crush, Adventurer. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Adelard Walcott, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)17 (+3) 11 (+0)11 (+0)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Terran, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp. Rose (60 gp). 1 Masterwork Light steel shield. 1 Banded mail. 1 Buckler.


Social Check DCs


Bertram Allerton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. He has blonde hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He speaks before he thinks and is too direct. He uses divination through singing.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Smoker's lung

Attributes [hide]

Bertram Allerton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)10 (+0) 8 (-1)17 (+3)
Skills Acrobatics +0, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Antitoxin. 3 Smokesticks. 1 Tanglefoot bags.


Social Check DCs

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