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Advanced [show]


Conrad Yorke, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze, and he perpetually has his nunchaku ready. His long chestnut hair is drawn into a two foot long braid. He has several tiny emerald earrings on each ear.

Personality: This man loves poetry and to teach people poetry more than just about anything. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. Conrad was born on a far eastern island where he grew up under the tutelage of his mother, an expert Map Maker. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Philantrophist. Bonds: Rich, Immigrant. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Conrad Yorke, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)15 (+2) 9 (-1)17 (+3)
Skills Animal Handling +1, Deception +5
Senses Passive Perception 9
Languages Common, Draconic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: Chrysoberyl (40 gp).


Social Check DCs


Aldous Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and sports green clothing, slightly heavier than average wear. His brown hair is heavily combed to the left. His green eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school to support his sick mother, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To unite with his sister; and he is unsatisfied with his job

Ideals: Impeccable, Logical. Bonds: Family, Immigrant, Job. Occupation: Performer

Voice: Pronounces O like U

Attributes [hide]

Aldous Marlee, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)6 (-2) 13 (+1)14 (+2)
Skills Investigation +0, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Heward Conway, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a simple grey robe with black stripes complete with hood. He keeps his red hair in a pixie cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a small toy that he constantly fidgets with.

History: Heward lived on a farm with his mother, near the main road leading to a nearby town. Heward was born on a far western island where he grew up under the tutelage of his mother, an expert Courier. He's since become an addict/alcoholic.

Motivation: To find somewhere to settle down; and to reunite with his absent mother

Flaws: Sensitive, Addict, Mundane. Bonds: Family, Immigrant. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Heward Conway, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)6 (-2) 15 (+2)10 (+0)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Rolf Bentley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His hair is short and silver. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: Wishes to resurrect an old love; and doesn't want to be a gardener and was forced into it by his family

Flaws: Impulsive. Bonds: Poor, Job, Military, Family, In love. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Rolf Bentley, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)9 (-1) 8 (-1)17 (+3)
Skills Intimidation +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 700 sp. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Everard Barclay, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He carries with him a set of nunchakus, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly golden, has prominent grey streaks. His eyes are hazel and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west his family was never financially stable. He helped his mother out around the business and became quite the natural. He has achieved small success as a Marshal.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Joker, Entrepeneur. Bonds: Poor, Job. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Everard Barclay, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Aquamarine (1000 gp). 1 Half-Plate.


Social Check DCs

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