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Advanced [show]


Trym Barton, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. His brown eyes dart from person to person.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the west. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Masseuse

Voice: Speaks in third person

Attributes [hide]

Trym Barton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Heward Harley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears many layers of old clothing at all times. His hair, while still mostly red, has prominent grey streaks. His eyes are a pleasant hazel.

Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Impeccable. Flaws: Ugly, Shy, Racist. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Heward Harley, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills History +4, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Remington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He sports a flattop hair cut. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Ugly, Selfish, Insane. Bonds: Enemies. Occupation: Bricklayer

Voice: Italian accent

Attributes [hide]

Wymar Remington, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)16 (+3) 13 (+1)7 (-2)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is still thick. He has several tiny opal earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Drogo took refuge in the large cave and found the beat up crossbow and armor he uses now. He has dedicated himself to building a better world.

Motivation: He's looking for his big break; and money/treasure

Ideals: Optimist. Flaws: Depressed. Bonds: Rich, Adventurer, In love, Nature. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Drogo Ainsley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Tourmaline (150 gp). Jet (150 gp). Red garnet (150 gp). Sard (80 gp).


Social Check DCs


Conrad Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with green socks and a vest with buckled shoes. His long chestnut hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born to a Shepherd, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his singing dream.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Ideals: Justice, Artistic. Bonds: Attractive, Family, Poor. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Conrad Stanton, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)14 (+2) 15 (+2)9 (-1)
Skills Persuasion +1, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (1000 gp). Black velvet mask with numerous citrines (180 gp). 1 Minor magic item.


Social Check DCs

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