Adam Barton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears baggy black pantaloons and a green scarf. He is an epitome of beauty. His moppish black hair is in a traditional bowl cut. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is irascible and easily irritated. A true patriot, Adam would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Adam and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people
Flaws: Antagonistic, Disease, Racist. Bonds: Attractive, Military. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 15000 cp. 4 Antitoxin.
Gerard Marley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown costume with the symbols of death on his torso. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He likes to make people angry or surprised. He is a font of random trivia from the lore and stories he has discovered
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His religion dominates his actions.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Stylist
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Charles Harley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears green trousers with white and green striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. His auburn hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Stylist but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. In his 11th year, his parents were killed by a goblins raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Expand his business.
Ideals: Pacifist. Bonds: Job, Adventurer, Enemies. Occupation: Stylist
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Dayton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With bright red hair and a scraggly beard. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is a very good compulsive liar and kleptomaniac.
History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his old friends
Ideals: Artistic. Bonds: Poor, Attractive, Criminal record, Adventurer. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Trym Perry, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His hair is cut close to his head. His eyes are a pleasant blue.
Personality: He snorts whenever he laughs or is feeling confident. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Locksmith business at a young age. He helped his father out around the business and became quite the natural. He has built up a small fortune and can afford his own way.
Motivation: He feels the way he acts is they only way to get by in the world; and expand his business
Ideals: Impeccable. Bonds: Attractive, Job, Rich. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!