Trym Blythe, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. He keeps his blonde hair in a flapper bob. He wears large thick round spectacles.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Carter mother left him crippled. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Family. Occupation: Barkeep
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 19 (+4) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp.
Trym Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a shield. His moppish black hair is in a traditional bowl cut. He has a dull look in his blue eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He works hard and plays hard.
History: Born in the east his family was never financially stable. Cursed with lycanthropy at a very young age, Trym has worked very hard to control his curse. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Disciplined. Flaws: Hedonist, Disease. Bonds: Poor, Nature, Adventurer. Occupation: Glassblower
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. Red-brown spinel (110 gp). Brown-green garnet (110 gp). 2 Alchemist’s fire.
Cory Tindall, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a violet tunic with grey highlights, and long white pants that bunch up around his shoes. He has dyed his greying silver hair a little too much giving a sharp silver color. He has gleaming, smiling brown eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Soapmaker profession.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Professionalism, Impeccable. Bonds: Job, Rich. Occupation: Unemployed
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +6
Possessions: 11000 sp. Black pearl (500 gp). Amethyst (50 gp). 1 Minor magic item.
Miles Sharps, Male Human [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright red suits and hats, he is not a threatening figure. He has a long white beard with little hanging trinkets. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Miles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.
Motivation: He feels threatened by others; and marry his brother to traveling adventurers
Ideals: Impeccable, Entrepeneur. Flaws: Fearful. Bonds: Nature, Family. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Breastplate. 1 Banded mail. 1 Banded mail.
Roger Alston, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears black cloth garments or leather armor. His red hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy
Ideals: Logical. Flaws: Addict, Insane. Bonds: Criminal record, Rich. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!