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Advanced [show]


Everard Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered black stockings. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk

Ideals: Passionate, Impeccable. Flaws: Fearful. Bonds: Adventurer. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Everard Hackney, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Chalcedony (60 gp). Eye agate (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Perry, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His blonde hair is singed and shortened. His brown eyes dart from person to person.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Cory Perry, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)13 (+1) 18 (+4)15 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Dustin Kensley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his trident ready. He has shaved his head bald. He has amber eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy and tries to find solutions quickly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Depressed, Lazy, Disease, Insomniac. Bonds: Rich. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Dustin Kensley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Guy Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear white clothing when he does not wear armor. His long chestnut hair is drawn into a two foot long braid. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He plays an instrument quite well.

History: Guy hails from a village terrorized by brigands. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Artistic. Flaws: Insane, Antagonistic. Bonds: Enemies. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Guy Kitchur, Male Human Fighter 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 600 gp. 1 Banded mail.


Social Check DCs


Lance Altham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Aggressive, abrasive, and angry, Lance embodies much of what other species detest in the Humans. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His mother raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Impulsive, Racist. Bonds: Nature. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Lance Altham, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. 1 Antitoxin. 2 Acid flasks.


Social Check DCs

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