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Advanced [show]


Percival Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a great chef.

History: A powerful slaver made him what he is. Over the years he perfected his riding and shooting skills. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Mentor, Nature. Occupation: Fletcher

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Cholmondeley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)13 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 4 Holy water. 3 Thunderstones.


Social Check DCs


Theodoric Dudley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a yellow costume with the symbols of strength on his torso. He wears a wide-brimmed hat to cover his moderate length black hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Slave Trader business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: He seems to be bored by most things; and to prove his worth to the world

Flaws: Impulsive, Mundane. Bonds: Nature, Job, Mentor. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Theodoric Dudley, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)17 (+3) 6 (-2)8 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 8
Languages Common, Sylvan, Elven, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: Aquamarine (1200 gp).


Social Check DCs


Wymar Hailey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 7 years old his parents immigrated from the east. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Disciplined. Flaws: Secretive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Seamstress

Voice: Creaky witch voice

Attributes [hide]

Wymar Hailey, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 17 (+3)12 (+1)
Skills History +4, Survival +5
Senses Passive Perception 13
Languages Common, Aquan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bernard Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small plains village. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Bernard Shirley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)10 (+0) 12 (+1)8 (-1)
Skills Athletics +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A roughly beaten golden orb (70 gp).


Social Check DCs


Kody Cooper, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. He has a penchant for wearing a ring with an oversized ruby on his right hand. His tied-back hair is silver. His ears are large.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Merchant

Voice: Posh accent

Attributes [hide]

Kody Cooper, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)13 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Chalcedony (80 gp). Freshwater pearl (16 gp). Zircon (80 gp).


Social Check DCs

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