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NPC Generator

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Advanced [show]


Trym Law, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of swords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his long black hair kept up in a rat tail. He has gleaming, smiling violet eyes.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Trym's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Stylist

Voice: Low range voice

Attributes [hide]

Trym Law, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1 Masterwork manacles. 1 Average lock. 1 Silk rope.


Social Check DCs


Hugh Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. He has styled his chestnut hair well, parting it to the left. He has gleaming, smiling violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Hugh was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and obtaining odd cultural human artifacts is his passion

Flaws: Insomniac. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Hugh Lindsey, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)9 (-1) 15 (+2)8 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Deep green spinel (140 gp).


Social Check DCs


Cory Shelly, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man wears a robe, a symbol of strength around his neck, and a longsword on his belt. His hair, while still mostly silver, has prominent grey streaks. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.

History: He was raised in a plains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Athletic, Optimist, Persistence. Bonds: Nature. Occupation: Bather

Voice: Pronounces O like U

Attributes [hide]

Cory Shelly, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)16 (+3) 8 (-1)16 (+3)
Skills Animal Handling +1, History +5
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 70 pp. Silver comb with moonstones (100 gp). Large well-done wool tapestry (400 gp). 2 Thunderstones. 4 Antitoxin. 3 Alchemist’s fire.


Social Check DCs


Drogo Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a robe, a symbol of his god around his neck, and a ceremonial dagger on his belt. He has a hunchback. His tied-back hair is blonde. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Fighting, Extrovert, Joker. Flaws: Ugly, Insomniac. Occupation: Roofer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drogo Kinsley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)12 (+1) 14 (+2)13 (+1)
Skills Nature +3, Stealth +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Deep blue spinel (700 gp). 1 Chain shirt.


Social Check DCs


Manfred Churchill, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. His hair is white, silky, and of moderate length. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Manfred enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Manfred was left his father's suit of armor and trained in its use and care. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Military. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Manfred Churchill, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)18 (+4) 12 (+1)18 (+4)
Skills Persuasion +6, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Abyssal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Tourmaline (40 gp). 1 Everburning torch. 2 Thunderstones. 2 Thunderstones.


Social Check DCs

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