Odo Radcliffe, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern man is well dressed, but even with his fine clothing he looks run-down. He wears his hair in dreadlocks. He has several tiny amethyst earrings on each ear.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in a small village he learned the ways of the warrior from his father. When Odo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Athletic, Fighting. Bonds: Rich, Job, Military. Occupation: Masseuse
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Ignan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Percival Bentley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. His hair, while still mostly blonde, has prominent grey streaks. He has a dull look in his hazel eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by illithids. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He is greedy; and many illithids want him driven away
Ideals: Opinionated. Flaws: Fearful. Bonds: Enemies, Military, Rich. Occupation: Stylist
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 6 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Eye agate (10 gp). Jet (100 gp). Carnelian (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Miles Milton, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this northern man wears a black costume with the symbols of his god on his torso. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his top black hat.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Miles was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.
Motivation: Expand his business; and further expansion of business
Ideals: Athletic, Justice. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Fletcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1200 sp.
William Moreno, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the east, certain he would find work there.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Fighting, Disciplined. Flaws: Insane, Fearful. Bonds: Immigrant, Criminal record. Occupation: Bookbinder
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Jocelyn Kendal, Male Human [Permalink]
Personal [hide]
Description: An older man who has a large tan mantle and cape that has been intricately interwoven into his black robe, he is not a threatening figure. He has a long silver beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.
History: Born in the south his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Bonds: Guardian, Adventurer, Poor. Occupation: Shipwright
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Gnome, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 9000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
