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Advanced [show]


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large tan jacket. He has styled his chestnut hair well, parting it to the right. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of southern immigrants he idolized his father. His childhood dream was to be a Marshal, but he was a colossal failure. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Further expansion of business; and to unite with his sister

Flaws: Ugly, Antagonistic. Bonds: Religious, Immigrant, Job, Family. Occupation: Performer

Voice: Sensual and smooth

Attributes [hide]

Bertram Mitchell, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Richard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his greatsword always slung over his shoulder. He has a very tight haircut. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Sellsword business at a young age. A few years later when the north was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: He feels kind of lost in life; and expand his business

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Sellsword

Voice: Breathy voice

Attributes [hide]

Richard Brownrigg, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Diggory Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple blue robe with pastel stripes complete with hood. He wears a Stetson hat to hide his balding. He has several tiny amber earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Merchant father left him crippled. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Athletic. Flaws: Antagonistic, Secretive, Disease. Bonds: Rich. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diggory Stapleton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)4 (-3) 11 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 7 Acid flasks. 1 Thunderstones. 7 Acid flasks.


Social Check DCs


Everard Atherton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a blue collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His white hair is lengthy and is close to two feet long. His green eyes are slightly larger than normal.

Personality: Everard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is frequently practicing swordplay.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. He worked as a nervous Soapmaker and found it very stressful. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: To settle down with his crush; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Bonds: Military, Adventurer, Job, Has a crush. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

Everard Atherton, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)5 (-3) 11 (+0)14 (+2)
Skills History -1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Everard Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His hair is white, silky, and of moderate length. His brown eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy, self-centered, vain, and jealous.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Everard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Everard Beitz, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)9 (-1) 11 (+0)17 (+3)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2800 sp. Cloth of gold vestments (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs

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