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NPC Generator

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Advanced [show]


Bertram Walpole, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is blonde. He has several tiny aquamarine earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Bertram Walpole, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)16 (+3) 11 (+0)18 (+4)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 16000 cp.


Social Check DCs


Gilbert Wakefield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears black leather gloves, a black jacket, and tight pants. He keeps his golden hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: He was born several months after his mother was called into army service. As a young adult he joined a group advocating for an improvement in Human conditions. He hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army

Flaws: Insomniac, Lazy, Racist. Bonds: Nature, Military. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gilbert Wakefield, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. With bright black hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his music dream.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Rich, Religious. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Anselm Wentworth, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)10 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 15000 cp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Fire opal pendant on a fine gold chain (800 gp).


Social Check DCs


Richard Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with tan stripes complete with hood. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is long and unkept. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Ugly, Secretive, Mundane. Bonds: Nature. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Richard Barclay, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)14 (+2) 11 (+0)9 (-1)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Aquan, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Gerald Milton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is blonde and very short. His half smiles and green eyes are beguiling and draw you in.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gerald was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Attractive, Family. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Gerald Milton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 sp.


Social Check DCs

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