Raymond Marleigh, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man prefers to wear red pants and tee shirts. He has styled his brown hair well, parting it to the left. His eyes are a pleasant amber.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 3 years later his spouse died after the birth of his son. Heartbroken, Raymond never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He would like to get married and retire; and to find somewhere to settle down
Ideals: Joker, Pacifist. Flaws: Mundane. Bonds: In love, Has a crush. Occupation: Barber
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 5000 sp. Hematite (10 gp).
Gerald Hadleigh, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is typically in his Bookbinder uniform. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 6 years.
Motivation: Expand his business; and sabotage a competitor
Flaws: Insomniac, Antagonistic. Bonds: Job, Poor, Attractive. Occupation: Bookbinder
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 28000 cp.
Trey Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his whip. His head has been shaved. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trey was born the youngest of three triplets. His divine abilities were realized during a raid on his village. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Mason and was forced into it by his family; and wants to raise his children well
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Family. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Guy Clayton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has moderate length blonde hair. He has gleaming, smiling gray eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His first spouse was a Fletcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found
Ideals: Fighting, Joker, Philantrophist, Artistic. Bonds: Family. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 800 gp. Azurite (12 gp).
Percival Hayes, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown shirt with thin red vertical stripes and green pants and is in decent physical shape. His black hair is lengthy and is close to two feet long. This hazel eyed southerner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born on a small isolated farm. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.
Motivation: Many illithids want him driven away; and revenge
Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Nature, Enemies. Occupation: Gardener
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 2100 sp.
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Their contribution stands as a beacon of hope for all adventurers!