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NPC Generator

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Advanced [show]


Gerald Emsworth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear brown pants and tee shirts. He wears his hair in dreadlocks. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He would rather hide behind his crafts than deal with other people.

History: Gerald was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Animal Trainer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Emsworth, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 8 (-1)16 (+3)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Patrick Stanton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Farmer and is in decent physical shape. His blonde hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He dislikes all the random violence that takes place in the east. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Patrick took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: Retire the richest man in the east; and sabotage a competitor

Ideals: Pacifist, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job, Rich. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Patrick Stanton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. 4 Thunderstones. 4 Antitoxin. 4 Tanglefoot bags.


Social Check DCs


Lewis Shelly, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He has money and likes to spend it; and to be a barber again

Ideals: Philantrophist, Fighting. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Lewis Shelly, Male Human Fighter 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Freshwater pearl (15 gp). Tourmaline (150 gp). Chalcedony (20 gp).


Social Check DCs


Trym Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean white cloak covering his clean studded leather. His blonde hair is still thick. His brown eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A rival would like him out of the picture.

Ideals: Fighting. Flaws: Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Scribe

Voice: German accent

Attributes [hide]

Trym Wakefield, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 11 (+0)18 (+4)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: White pearl (60 gp). Red spinel (60 gp). 1 Breastplate.


Social Check DCs


Anselm Astley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His golden hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Anselm studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Entrepeneur, Gifted. Flaws: Ugly. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Anselm Astley, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Aquamarine (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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