Geoffrey Sydney, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His long red hair reaches down to his waist. His eyes are violet and he is always smoking a pipe.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Stableman soon after.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Disease. Bonds: Attractive, Immigrant, Job, Mentor. Occupation: Stableman
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Red garnet (110 gp). Azurite (9 gp). Golden pearl (110 gp).
Patrick Barton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is kept up in a ponytail inside a feathered hat. He is baby faced.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born to a Actor, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: An old rival family wants him found; and he wants revenge against gnolls
Flaws: PTSD. Bonds: Family, Enemies, Poor. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Simon Ansley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His hair is brown, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: When he was but 8 years old his parents immigrated from the west. He was taken as a slave by a traveling circus and forced to perform He's also a talented Guard, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Bonds: Attractive, Slave, Immigrant, Job. Occupation: Animal Trainer
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Gilbert Hale, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He keeps his brown hair in a pixie cut. His thin eyebrows rest above his beady amber eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to travel the world and help people.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 12000 sp. Banded agate (16 gp). Aquamarine (1200 gp). Moonstone (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Rolf Pickering, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is dressed in an above average manner. His hair is chestnut and curly. His eyes are brown and catlike.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.
History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Persistence. Bonds: Attractive, Religious, Adventurer. Occupation: Stableman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 12000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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