Ralf Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. He has a slight overbite and is overall scrawny. He wears his silver hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He can't help but pocket interesting objects he comes across
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Ugly, Disease. Bonds: Rich, Criminal record, Enemies. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Goblin, Elven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Rhodochrosite (16 gp). Onyx (80 gp). Eye agate (16 gp). Emerald (1100 gp).
Don Preston, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears tattered old clothes. He has done his best to style his white hair to look like a famous performer. His eyes are likewise blue.
Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Spice Merchant, Don learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Debt. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 6 (-2) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Aldous Ogden, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male dresses in black turtlenecks beneath a green coat with tan slacks. He is tall, broad shouldered and powerfully built. His auburn hair is thinning but still full. His skin is flawless and his blue eyes scan people very quickly.
Personality: Abrasive and pushy, he has a hard time making friends. He is lazy, self-centered, vain, and jealous.
History: The child of southern immigrants he idolized his father. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Flaws: Antagonistic, Selfish, Fearful. Bonds: Attractive, Immigrant. Occupation: Herbalist
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 21000 sp.
Godfrey Perry, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His red hair is unkempt and raggedy. His gray unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is content; and to find somewhere to settle down
Ideals: Justice. Flaws: Ugly, Disease, Mundane. Bonds: Poor. Occupation: Seamstress
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Deep green spinel (40 gp). Golden yellow topaz (800 gp).
Don Langdon, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Barrister uniform, and carries falchions. His blonde hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Don hails from a village terrorized by giants. Brilliant and gifted he never wanted to apply himself. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: Many giants want him driven away; and further expansion of business
Ideals: Fighting, Disciplined, Gifted. Bonds: Job, Enemies. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Hematite (14 gp). Jet (70 gp).
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