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Advanced [show]


Odo Wade, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. With bright auburn hair and a scraggly beard. He has gleaming, smiling amber eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is harsh and unforgiving.

History: Odo was born the youngest of three triplets. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Odo's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a doctor and was forced into it by his family

Flaws: Antagonistic, Addict. Bonds: Guardian, Family, Adventurer. Occupation: Doctor

Voice: Sleepy voice

Attributes [hide]

Odo Wade, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)6 (-2) 13 (+1)11 (+0)
Skills Arcana +0, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Brown-green garnet (120 gp). Deep green spinel (120 gp). Golden pearl (120 gp).


Social Check DCs


Balimaar Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey coat over a blue low-cut shirt, and a feathered hat upon his head. He keeps his long chestnut hair kept up in a rat tail. His violet eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Balimaar was raised in a hard working conservative environment. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He became a Mason soon after.

Motivation: To be a Unemployed again; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Bonds: Poor, Family, Job, Debt. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Balimaar Wellington, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Amethyst (140 gp). Deep blue spinel (900 gp).


Social Check DCs


Lewis Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is physically well-built. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Calm and collected, he is a well trained Tanner. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lewis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lewis. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Seeks redemption; and to be a courier again

Flaws: Ugly, Impulsive, Mundane. Bonds: Job, Criminal record. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Lewis Hamilton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)14 (+2) 13 (+1)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Clayden, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a moderate pudge and is not very fit. He wears a broad hat to hide his balding. His gray eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He pushes his goals aggressively. He is also a coward if confronted.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Clayden, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 7 (-2)10 (+0) 10 (+0)16 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2500 sp. Red garnet (120 gp). Rhodochrosite (11 gp). Bloodstone (20 gp).


Social Check DCs


Alex Whitby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His long silver hair reaches down to his waist. His green eyes peer out from beneath his deerstalker blue hat.

Personality: Alex speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a criminal king-pin and mafia family His mother was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A rival would like him out of the picture; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Shy, Fearful. Bonds: Criminal record, Adventurer. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Alex Whitby, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 9 (-1)9 (-1)
Skills Animal Handling +1, History +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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