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NPC Generator

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Advanced [show]


Norman Pickering, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. He carries with him a set of tridents, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His golden hair and beard is wavy and long. His eyes are a pleasant hazel.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Artistic. Flaws: Greedy. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Norman Pickering, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)8 (-1) 15 (+2)8 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Iolite (70 gp). Sardonyx (70 gp). Azurite (5 gp). 4 Thunderstones.


Social Check DCs


Kyle Budd, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His white hair is kept up in a ponytail inside a Stetson hat. His blue eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. Kyle was born on a far northern plains where he grew up under the tutelage of his mother, an expert Bowyer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Someone believes him a fraud; and he desires power and/or immortality

Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Immigrant, Enemies. Occupation: Bowyer

Voice: Soft and melodious

Attributes [hide]

Kyle Budd, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)7 (-2) 12 (+1)13 (+1)
Skills Intimidation +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Alex Mitchell, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His black hair is kept up in a ponytail inside a wide-brimmed hat. His violet eyes dart from person to person.

Personality: He is mildly Human supremacist, though he does not identify as such. He plays an instrument quite well.

History: He was born on a small isolated farm. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Alex and his spouse have recently divorced.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Artistic. Flaws: Racist, Antagonistic, Mundane. Bonds: Nature. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Alex Mitchell, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)7 (-2) 13 (+1)14 (+2)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4

Possessions: 800 gp. Banded agate (6 gp). Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Peyton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his blonde hair up. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Nicholas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a slaver, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nicholas took refuge in the large cave and found the beat up morningstar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Mentor, Nature. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Nicholas Peyton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)16 (+3) 11 (+0)13 (+1)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1300 sp. 1 Masterwork Common Melee.


Social Check DCs


Chad Kinsley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears skinny pants and wears a green and white robe with the hood down, and is pretty ugly. His Stetson hat is riddled with cuts and holes. He has gleaming, smiling amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Chad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast island. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, Job. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Chad Kinsley, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)17 (+3) 15 (+2)8 (-1)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Auran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp. Zircon (50 gp). White opal (700 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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