Geoffrey Copeland, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His black hair is singed and shortened. His fierce green eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.
History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He doesn't get along with people that don't share his tastes; and meet up once more with his childhood friend
Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp. 1 Darkwood Shield. 1 Buckler.
Reynard Clare, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tattered old clothes. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born a particularly ugly child, much to the horror of his parents. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels kind of lost in life; and regain custody of his daughter
Ideals: Logical. Flaws: Ugly, Antagonistic, Depressed. Bonds: Family. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 2400 sp.
Roland Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a rose on it. He has a small bristly mustache and wavy auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Roland was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Painter. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Flaws: Insane, Disease. Bonds: Family, Job, Adventurer. Occupation: Painter
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Healer’s kit. 1 Magnifying glass. 1 Healer’s kit.
Alex Landon, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his black hair. He has brown eyes and a tan hat with a white feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Fighting. Flaws: Lazy. Bonds: Attractive, Religious. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Roger Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear flannel. His hair is cut close to his head. His green eyes peer out from beneath his small violet hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He was granted divine powers by his dying brother.
Motivation: To find somewhere to settle down; and human compassion
Ideals: Gifted. Flaws: Racist, Mundane. Bonds: Poor, Nature. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 cp. 2 Acid flasks. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!