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NPC Generator

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Advanced [show]


Roland Fidget, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears professional attire. He has a small bristly mustache and wavy blonde hair. He has brown eyes and a blue hat with a brown feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Roland was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Tailor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business; and to get a good night's sleep

Flaws: Insomniac, Impulsive, Shy. Bonds: Attractive, Job. Occupation: Tailor

Voice: American accent

Attributes [hide]

Roland Fidget, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)8 (-1) 15 (+2)17 (+3)
Skills Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 38000 sp.


Social Check DCs


Arnold Staurheim, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is mildly Human supremacist, though he does not identify as such. He is afraid of women and trembles around them

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Racist, Shy. Bonds: Rich, Nature. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Staurheim, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)9 (-1) 9 (-1)8 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +1

Possessions: 500 sp. 3 Alchemist’s fire.


Social Check DCs


John Darlington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. With a patchy auburn beard and wild auburn hair. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Flaws: Ugly, Disease. Bonds: Immigrant, Criminal record, Religious. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

John Darlington, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 14 (+2)6 (-2)
Skills Intimidation +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp.


Social Check DCs


Aldous Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his pastel robe and has his crossbow always slung over his shoulder. His white hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Cartwright, but he got bored and became a Server. Since then, he has sought to make the best of life.

Motivation: To pay off his debts; and he'd like to take his coworkers down a peg

Ideals: Optimist, Joker. Bonds: Military, Job, Debt. Occupation: Server

Voice: Smoker's lung

Attributes [hide]

Aldous Wordsworth, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)16 (+3) 5 (-3)16 (+3)
Skills Sleight of Hand +2, Survival -1
Senses Passive Perception 7
Languages Common, Aquan, Goblin, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp. 1 Breastplate.


Social Check DCs


Gunter Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. His hair is chestnut and curly. His eyes are gray and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Joker, Persistence. Bonds: Attractive, Job, Family, Religious. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Gunter Middleton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)16 (+3) 16 (+3)13 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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