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NPC Generator

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Advanced [show]


Wymar Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his shortbow. He is portly but not overly obese. His red hair, when down, is lengthy. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is very quiet and rarely speaks above a whisper. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Attractive, Adventurer, Criminal record. Occupation: Performer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Bradshaw, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 2 Alchemist’s fire. 4 Antitoxin.


Social Check DCs


Jocelyn Spalding, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is black and curly. His fierce violet eyes like to dwell on things.

Personality: Jocelyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: Jocelyn was raised in a hard working conservative environment. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and wants to open a new tavern

Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Job. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Jocelyn Spalding, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Lance Dudley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is lengthy. His blue eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a ruthless business man, a trait he acquired from his father.

History: Born in the north to a Bookbinder, Lance learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Bookbinder. He then took over the family business and is one of the better Bookbinder for hire.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Entrepeneur. Flaws: Disease. Bonds: Poor, Job. Occupation: Bookbinder

Voice: Creaky witch voice

Attributes [hide]

Lance Dudley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)7 (-2) 11 (+0)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp.


Social Check DCs


John Soames, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He has a black handlebar mustache and slicked back black hair. His violet eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Detective business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Logical, Fighting. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

John Soames, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Investigation +4, Stealth +0
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Ernest Snape, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown tunic with black highlights, and long tan pants that bunch up around his shoes. He is muscular with a powerful set of arms. His red hair, when down, is lengthy. His skin is flawless and his brown eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Disease, Insane, Fearful. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Ernest Snape, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp.


Social Check DCs

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