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Advanced [show]


Don Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and red robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He has worked as a Marshal like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed, Impulsive. Bonds: Job. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Dryden, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)8 (-1) 15 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Arnold Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a white cloak and cross-gartered blue stockings. His Stetson hat is riddled with cuts and holes. His eyes are likewise blue.

Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a wizard, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has taken up work as a Carter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Soapmaker again.

Flaws: Ugly, PTSD. Bonds: Job, Criminal record, Mentor. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Chatham, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 16 (+3)7 (-2)
Skills Athletics +4
Senses Passive Perception 13
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp. Alexandrite (400 gp). Deep blue spinel (400 gp). Rhodochrosite (14 gp).


Social Check DCs


Anselm Bing, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a black and white handkerchief worn on his left side. His tied-back hair is chestnut. He tend to wears goggles to shield his eyes.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. Anselm was born on a far eastern island where he grew up under the tutelage of his father, an expert Tailor. He left for the east, certain he would find work there.

Motivation: He loathes his own lifestyle; and he is terrified, and will act out of fear

Flaws: Depressed, Fearful. Bonds: Enemies, Rich, Immigrant. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Anselm Bing, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 14 (+2)18 (+4)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Home, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, wearing blue shirts, loose pants, and blazers most of the time, and a wedding ring on his left hand. He has shaved his head bald. His blue eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gilbert was born in the west. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and wants to work out more often

Ideals: Athletic, Philantrophist, Persistence. Bonds: Attractive, In love. Occupation: Spy

Voice: Low rumbling, strings words together

Attributes [hide]

Gilbert Home, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills Religion +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lance Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered sai and tarnished nunchaku as well. His moppish black hair is in a traditional bowl cut. He has several tiny opal earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Bradford, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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