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NPC Generator

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Advanced [show]


Gilbert Langdon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. He has a very tight haircut. This violet eyed westerner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He then took over the family business and is one of the better Stableman for hire.

Motivation: He would like to get married and retire; and expand his business

Ideals: Fighting. Bonds: Criminal record, Immigrant, Job, Has a crush. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Gilbert Langdon, Male Human Fighter 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)13 (+1) 16 (+3)16 (+3)
Skills Intimidation +6, Religion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Patrick Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He keeps his chestnut hair in a flapper bob. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Patrick's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He feels threatened by others; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Immigrant, Poor. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Patrick Tindall, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)16 (+3) 17 (+3)9 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Draconic, Auran, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Chain shirt. 1 Masterwork Light steel shield. 1 Breastplate.


Social Check DCs


Hugh Dumph, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His auburn hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.

History: Hugh was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and wants to open a new tavern

Flaws: Racist. Bonds: Attractive, Job, Family, Has a crush. Occupation: Animal Trainer

Voice: Deep voice with rolling R's

Attributes [hide]

Hugh Dumph, Male Human Fighter 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Langston, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and yellow robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He has violet eyes and a violet hat with a yellow feather.

Personality: He has always had a great fascination with Human culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Norman Langston, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 100 gp. Red spinel (110 gp). White pearl (110 gp). Deep green spinel (110 gp). 1 Minor magic item.


Social Check DCs


Ralf Melancon, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is knotted and matted. His hazel eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Ralf studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his dancing dream.

Motivation: To be a Shoemaker again; and he has money and likes to spend it

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Doctor

Voice: Excited and jittery

Attributes [hide]

Ralf Melancon, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 14 (+2)8 (-1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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